Xbox CEO, Phil Spencer hopes industry will save old games

Backward compatibility is a key factor in Microsoft’s gaming strategy, because the current generation of Xbox Series XS consoles are compatible with a variety of original Xbox and Xbox 360 games, as well as the entire Xbox One game library. Xbox CEO Phil Spencer wants to change another way of saving games. Spencer believes that the main players on the platform need to gather to archive old games, otherwise they risk losing access to the games that shape the industry.

“I’m a bit worried about the loss of our art form and its history,” Spencer said in a VGC watch segment on the Kinda Funny Gamescast this week, which also discussed possible Xbox purchases in the future. “When I think of old ROMs and MAMEs and those old games that evolved into hardware that can run these games, I really hope that we will come together as an industry to protect the history of these games and not lose the opportunity to preserve them.”

Microsoft’s work not only makes old games playable but also improves them through 4K updates, automatic HDR and FPS boosts. Sony’s PS4 games are backward compatible with the newer PS5, but if you want to try some PS3 or PS Vita games, you need to find the original console hardware. Fortunately, the digital store has been open to these game consoles for many years.

“In terms of storage, the cloud allows us to choose to release more hardware in certain simulation scenarios so that we can perform actual simulations,” Spencer said. When we are in the cloud, we don’t have to worry about local computing power to simulate these old systems. This is one of the reasons we pay attention to the cloud and do some backward compatibility work that we are still doing because I want these games to be playable.

Xbox also has other game archive projects, such as the establishment of a non-profit foundation for the history of video games, the foundation established a special research library, preserved various industrial elements, and ported Super Mario Bros. 3 for MSDOS, Nintendo rejected it at the time because it was just not interested in the PC market.

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By Vil Joe

Vil Joe, co-founder of the website with three years of experience in the newspaper industry. Apart from writing and editing articles on Sports and Technology at Breaking News 4 You, he also contributes to the other news portals.

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